I created foley and vocal effects for creatures in Warhammer 40k: Rogue Trader, focusing on enhancing their unique character and integrating them seamlessly into the game’s dark and immersive atmosphere. The foley work included detailed footsteps and movement sounds, while the vocal effects were designed to highlight the personality and presence of each creature.
Warhammer 40k: Rogue Trader
Sound redesign
In this video, I present the final sound design for a short animation with VFX. The animation inspired me to create a vibrant, rich soundscape using only my own sounds, without relying on external libraries. Each sound was crafted to enhance the dynamics and perfectly complement the visual effects.
Sound redesign
Chasm of Neochimia
I brought the world of Neochemia to life using Unreal Engine and Wwise. The city is split into two parts, and you embark on a quest to find a girl in a dangerous, impoverished district, all while being immersed in a tense atmosphere and dynamic rain. I crafted ambient sounds and music to deepen the immersion and enhance this captivating game world.